Chapter 5: Week 50 Progress



Hey all,

Sorry for missing last week's report, but Itch was down for me on both Monday and Tuesday and I forgot to keep checking after that.

I'm still heavily in the post-production phase of the update, and while it's seemingly the slowest moving, I promise it's one of the most essential. This is where I finally get a chance to see how the scenes flow together, if they need any additions or cuts, and it's one more chance for any last-minute inspirations. 

I could list all the tiny things I've been doing, but it sounds exhausting to list them all, and doubly so when I consider that I would have to be vague with most of them to avoid spoilers. So instead, I'll list a few of them to give you a general idea of some of the things I've worked on this week:

-Timing out scenes to sync up with audio/visual cues
-Scripted and shot a small addition to S6
-Testing various splitting paths, but primarily the Axe/hammer/sword variants
-Photoshopping (fix clipping clothes, apply noise masking, add motion blur, etc...)
-General script/code polishing (Often, obsessively...)

Hmm... Turns out I'm full of shit, and I was able to list most of them, and keep them fairly vague lol! Sorry, I'm tired... Anyway, I'm leaving the above lines in because I think it's funny.

I'm still trying desperately to start rolling the update out before we hit the 52nd week, but I find it incredibly hard to imagine that it will take me another 2 weeks to finish all the testing and polishing. I mean, never say never, because I'm a known fuck-up, but ideally, I should be able to start sending beta builds out to testers this weekend/early next week. The people I have in mind will also get messages soon. I've just been juggling a lot and haven't found the time to write up any DMs yet.

That's all for this week, folks!
Much love!
JB

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